I wanted to envision what our pause and game over menus would look like so I did some research.
I made some quick mockups of the pause and death screens by editing a screenshot of an existing game.
I think pixel style text may be the way to go as it mixes well with our game being blocky and static in a digital world.
It’s important that there isn’t much obscuring the player’s vision on the pause screen because there could always be a threat just behind it. With this in mind I was able to experiment more on the death screen. Since the player is meant to be fighting viruses it makes sense for the game over screen to have some element of corruption within it. Ideas I got here were distorted, glitchy text and a stream of complex data followed by a wait for user input to continue.