Production Schedule

This is my personal production schedule for the project.

Project Alpha (September – December)

Week Area(s) of focus
1 Level spawning
2 Character movement
3 Player shooting
4 Enemy spawning
5 Score display
6 Fill (finish anything overdue)
7 Intro sequence
8 Pause/death GUI
9 Enemy movement paths
10 Fill (finish anything overdue)
   

Project Beta (January – April)

Week Area(s) of focus
1 Lives, Obstacles, Score multipliers
2 GUI (In-game), Enemy actions
3 Visual feedback, Different stages
4 VFX, Leaderboard/high score system
5 Fill (finish anything overdue)
6 Sound Design / Animation
7 GUI (Pause Menu, Title) / Animation
8 Controller Support / Animation
9 Cleanup
10 Fill (finish anything overdue)

 

Prezi link (WordPress doesn’t support wordpress embedding)

 

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