This is my personal production schedule for the project.
Project Alpha (September – December)
| Week | Area(s) of focus | |
| 1 | Level spawning | |
| 2 | Character movement | |
| 3 | Player shooting | |
| 4 | Enemy spawning | |
| 5 | Score display | |
| 6 | Fill (finish anything overdue) | |
| 7 | Intro sequence | |
| 8 | Pause/death GUI | |
| 9 | Enemy movement paths | |
| 10 | Fill (finish anything overdue) | |
Project Beta (January – April)
| Week | Area(s) of focus | |
| 1 | Lives, Obstacles, Score multipliers | |
| 2 | GUI (In-game), Enemy actions | |
| 3 | Visual feedback, Different stages | |
| 4 | VFX, Leaderboard/high score system | |
| 5 | Fill (finish anything overdue) | |
| 6 | Sound Design / Animation | |
| 7 | GUI (Pause Menu, Title) / Animation | |
| 8 | Controller Support / Animation | |
| 9 | Cleanup | |
| 10 | Fill (finish anything overdue) | |
Prezi link (WordPress doesn’t support wordpress embedding)