Level block concept

In the previous version of Ikarus we used texture scrolling on a  plane to create the illusion of movement.

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Ikarus mk I

We wanted to continue this illusion of movement in this second version of the game but expand upon this to make it a bit more immersive and believeable to fit with our new concept of contrasting visual themes.

We decided to use a ‘level block’ system that spawns a prefab of a level space that move towards the camera at a rate that connects all levels seamlessly. The prefabs are destroyed once they move past the camera to reduce lag.

LVL01

Level block initial placeholder

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