Shooting issue

Initially we wanted to have the shooting fire directly ahead of where the player was, similar to space harrier and the special stage in bayonetta.


Space Harrier


Bayonetta special stage

This posed some problems as the player would have to put themself in a position that did not align with the enemy to successfully shoot it, which didn’t play well as you had to guess a rough area where you needed to be to shoot the target accurately.

The way around this was to switch to orthographic view, but this ruined the look and feel of our game that we wanted to achieve as there was no perspective in the scene.

OT01

Ikarus in ortographic view. Enemy on the left is actually in the distance but there is no way to tell.

Upon finding this out we decided to do an overhaul of the shooting system. We decided to look back at the previous shooting system and make some changes.

Leave a comment