Downscaling

Since two of our team members have been unable to make it in to work on our game we’ve decided to downscale the scope of the game as we are unable to meet our initially desired outcome.

From now on development of our game is going to continue with a slightly altered vision.

Arcade theme focus

We are aiming to make the game have a very arcade-style influence gameplay wise. This means heavy focus on accumulating score and varied play session length depending on player skill.

Endless runner gameplay

Instead of having multiple levels we will have one endless level that varies in speed and difficulty depending on distance travelled/current score. However we plan to incorporate a stage select that lets you jump to different difficulties if you’ve unlocked them, similar to Tetris. If we are able to get this perfected ahead of schedule we will move onto creating a boss battle sequence as a stretch goal.

 

 

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