I took Malakai’s Ikarus logo and made my own pixel version in paint.net.

Original Ikarus logo
I did this because I would like to specialise in pixel-related games after this project, if possible.
I then exported each layer individually and animated an opening sequence in flash.
I exported each frame of the intro by exporting the animation as a PNG sequence, which I then took into unity and set up a loop using the animation controller.

Animation controller

Flash Animated version
I also added a code to take the player to the next scene when any key is pressed:
public bool gameLoaded = false;
public float startTime = 2f;
public static bool LoadingLvl = false;
public bool LoadConfirm = false;
void Start ()
{
Invoke("CanPressStart",startTime);
LoadingLvl = false;
}
void Update ()
{
if (gameLoaded == true)
{
if (Input.anyKeyDown && LoadConfirm == false)
{
AudioSource audio = GetComponent();
Debug.Log ("Loading level");
LoadingLvl = true;
LoadConfirm = true;
//play sound
audio.Play();
Invoke("LoadLevel",2);
}
}
}
void CanPressStart ()
{
gameLoaded = true;
}
void LoadLevel ()
{
Application.LoadLevel("Debug");
}
}