Author: Boma
Task 2 – Intent
This is my moodboard for this task to create a low-poly model based off an existing concept. I decided to look at a mix of human characters and robotic forms, as I wanted to go for an android-type character for a sci-fi shooter, similar to something like Metroid. I plan for it to be a mini-boss character that is fully robotic with human elements, and it will be very athletic, jumping from wall to wall and maybe even clutching to the ceiling. For this reason I decided to look up squirrels to incorporate in my design, as they are very athletic animals.
In the end I decided to create my model based off these concepts by Karol Pawlinski:
I feel these fit my concept the most, and the fourth image has a direct front view which will be useful for modelling against in Maya.
Task 1 – Final Piece
This was how the final piece was originally going to look, but I decided to change the colours around slightly to give him a slightly more ‘ghostly ninja’ vibe.
I’m quite happy how this final piece turned out, if I were to do it again I would probably spend more time on the board’s design instead of giving him a generic board and maybe add some sort of utility belt.
Task 1 – Character Turnaround
Task 1 – Character Variations
Ghost Skater Jet- If I’m merging the hood and scarf it’ll most likely look like this.
Out of all of these I liked the street and ghost look the most, and preferred the hair from the bounty hunter look. I think the most important element for me to include is the cloak/scarf as it’s essential for the character design, as would look nice animated as the scarf would flow with his movement.
Task 1 – Face Studies
These are some face studies I did for jet. Upon doing this I noticed a few things-
The face looks too anime styled. This doesn’t translate too well if this was to be turned into a 3D model, but making him realistic at this point could ruin the previous work I’ve done for this character, which I’m satisfied with. I’ll make note of this so I don’t make a mistake like this in the future. Also the hair has a distinct anime influence, it may be received better if it’s coming out from under the hood.
The scarf and hood are an awkward match up. The scarf is essential for this character’s motive, as it serves as a mask to protect him from the fumes from his spray paint. The hood is slightly more cosmetic but it fits the character as he needs to stay low-profile. Whenever he has his hood up, I feel odd about the placement of the scarf. For example is he was skating at top speed and quickly threw his hood up, the scarf wouldn’t be sitting properly and it would be a nuisance. I think to tackle this I’ll have to combine the scarf and the hood into one piece of clothing, similar to this character design:
The headphones are a little unnecessary and hard to fit in. I like the headphones as it gives Jet a little more character and fits in with his anti-social attitude, but at the moment it feels like I’m putting to much on his head.
3D Model – Tape dispenser
3D Models – Office folder + Phone
More low-res objects for the office table:
The phone and the pad are two separate objects, the phone looked a lot better smoothed out but the pad looked worse, I would rather they were both either smoothed or not smoothed but I had to leave it like this.
The stand was a separate object that I added after rotating the pad and phone backwards.
Final result:
3D Model – Lamp
3D Model – stapler

Since there was no more work for me to do in the roles I picked I ended up doing some extra models for the map. I started of with this stapler
I created the model it to work with the smooth preview option, but on a certain face I had an issue with the edges joining up so I ended up leaving it as it was.















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