Task 2 – Low Poly Model

ss+(2015-01-30+at+05.12.09) ss+(2015-01-30+at+05.12.49)

I started off by modelling in front of the existing concept image. robot_squirrel_concept_05_by_kp_shadowsquirrel-d3atun9

This is the end result, without smoothing.

ss+(2015-04-24+at+01.22.20)

Then I textured it (most noticeable on the face)ss+(2015-04-23+at+10.12.23)

ss+(2015-04-23+at+10.13.23) ss+(2015-04-23+at+10.14.33) ss+(2015-04-23+at+10.15.02)

This is the final result.

Textures used:

tex_head

Head texture

tex_body

Body texture

Task 2 – Intent

1-1 Intent Moodboard

This is my moodboard for this task to create a low-poly model based off an existing concept. I decided to look at a mix of human characters and robotic forms, as I wanted to go for an android-type character for a sci-fi shooter, similar to something like Metroid. I plan for it to be a mini-boss character that is fully robotic with human elements, and it will be very athletic,  jumping from wall to wall and maybe even clutching to the ceiling. For this reason I decided to look up squirrels to incorporate in my design, as they are very athletic animals.

In the end I decided to create my model based off these concepts by Karol Pawlinski:

robot_squirrel_concept_01_by_kp_shadowsquirrel-d3aofgb robot_squirrel_concept_05_by_kp_shadowsquirrel-d3atun9

I feel these fit my concept the most, and the fourth image has a direct front view which will be useful for modelling against in Maya.

Task 1 – Final Piece

Jet

W.I.P

This was how the final piece was originally going to look, but I decided to change the colours around slightly to give him a slightly more ‘ghostly ninja’ vibe.

Jet - final 2

I’m quite happy how this final piece turned out, if I were to do it again I would probably spend more time on the board’s design instead of giving him a generic board and maybe add some sort of utility belt.

Task 1 – Character Turnaround

image[5]

Flexible leather jacket, leather gloves with rubber grip

I gave him a flexible jacket since he’ll need to move freely if he’s a freerunner/skateboarder. The rubber grip is useful in this aspect as well.

image[6]

Running shoes with built in boosters

image[7]

Cotton scarf, dark grey denim jeans, headphones with built-in communications radio

I’ve finally thought of a legitimate use for the headphones, but I’m not likely to include them anymore as it might be too much going on with the upper body in comparison to the lower body. A built in communication device would work well for a game scenario as the player will be able to get informed of where to go and what to do, similar to the codec radio in Metal Gear Solid.

Task 1 – Character Variations

image[11] Jet Original concept

image[12] Bounty Hunter Jet

image[13] Ghost Skater Jet- If I’m merging the hood and scarf it’ll most likely look like this.

image[14]Casual Jet

image[15]Street Jet

Out of all of these I liked the street and ghost look the most, and preferred the hair from the bounty hunter look. I think the most important element for me to include is the cloak/scarf as it’s essential for the character design, as would look nice animated as the scarf would flow with his movement.

Task 1 – Face Studies

image[1] image[2]

These are some face studies I did for jet. Upon doing this I noticed a few things-

The face looks too anime styled. This doesn’t translate too well if this was to be turned into a 3D model, but making him realistic at this point could ruin the previous work I’ve done for this character, which I’m satisfied with. I’ll make note of this so I don’t make a mistake like this in the future. Also the hair has a distinct anime influence, it may be received better if it’s coming out from under the hood.

The scarf and hood are an awkward match up. The scarf is essential for this character’s motive, as it serves as a mask to protect him from the fumes from his spray paint. The hood is slightly more cosmetic but it fits the character as he needs to stay low-profile. Whenever he has his hood up, I feel odd about the placement of the scarf. For example is he was skating at top speed and quickly threw his hood up, the scarf wouldn’t be sitting properly and it would be a nuisance. I think to tackle this I’ll have to combine the scarf and the hood into one piece of clothing, similar to this character design:

Untitled-1

The headphones are a little unnecessary and hard to fit in. I like the headphones as it gives Jet a little more character and fits in with his anti-social attitude, but at the moment it feels like I’m putting to much on his head.

3D Model – Tape dispenser

 

The last office object I made was a tape dispenser.

I started by extruding a square and making edge loops.

tapedispenser01

After the base was done I made the tape a separate object.

tapedispenser02

All that was left to do was combine them:

tapedispenser03

 

I had already set up the base to be smoothed with sharpish edges from the start.tapedispenser04_final

3D Models – Office folder + Phone

 

More low-res objects for the office table:

office folder

 

phone1 phone2 phone3

phone4 phone5

The phone and the pad are two separate objects, the phone looked a lot better smoothed out but the pad looked worse, I would rather they were both either smoothed or not smoothed but I had to leave it like this.

phone6

The stand was a separate object that I added after rotating the pad and phone backwards.

 

 

Final result:

phone7

3D Model – Lamp

 

Since I had to make themes for an office desk I decided to make a lamp.

 

Progression:

lamp01

extruding hexagon for lamp stand

lamp02 making + adding the cone, then smoothing

lamp03

 

 

 

making the lightbulb:

lamp04 lamp05 lamp06

 

Final result:

lamp07

3D Model – stapler

Capture

Since there was no more work for me to do in the roles I picked I ended up doing some extra models for the map. I started of with this stapler

Capture7

 

I created the model it to work with the smooth preview option, but on a certain face I had an issue with the edges joining up so I ended up leaving it as it was.

Capturefinal