Bug issue fix

WTF

Things got glitchy while trying to find the source of the lag

After isolating individual assets and running tests I was able to figure out the problem was on the main character model. At first I thought it was an issue with the model itself but I was curious about this as it would not lag when the game was initially run.

Apparently similar people have had problems with any asset that had the particle renderer component after the Unity 5.3 upgrade, so after removing this the lag problem was fixed.

Glitch effect test using After Effects

I got the Twitch plugin for Adobe After Effects and decided to apply it to the pixel version of our title as a test.

I plan to do this to png snapshots of certain assets, and then attach an animated png sequence of the end result as an overlay for certain enemies to show that they are more glitchy and volatile.

Doing this test made me realise that it visually works quite well for the title screen, but it may not make sense to apply it as Project Ikarus is supposed to be the antivirus program of the game world. It very much fits with the theme of our game so I’ll get some outside opinions on this soon.