3D Model – Tape dispenser

 

The last office object I made was a tape dispenser.

I started by extruding a square and making edge loops.

tapedispenser01

After the base was done I made the tape a separate object.

tapedispenser02

All that was left to do was combine them:

tapedispenser03

 

I had already set up the base to be smoothed with sharpish edges from the start.tapedispenser04_final

3D Models – Office folder + Phone

 

More low-res objects for the office table:

office folder

 

phone1 phone2 phone3

phone4 phone5

The phone and the pad are two separate objects, the phone looked a lot better smoothed out but the pad looked worse, I would rather they were both either smoothed or not smoothed but I had to leave it like this.

phone6

The stand was a separate object that I added after rotating the pad and phone backwards.

 

 

Final result:

phone7

3D Model – Lamp

 

Since I had to make themes for an office desk I decided to make a lamp.

 

Progression:

lamp01

extruding hexagon for lamp stand

lamp02 making + adding the cone, then smoothing

lamp03

 

 

 

making the lightbulb:

lamp04 lamp05 lamp06

 

Final result:

lamp07

3D Model – stapler

Capture

Since there was no more work for me to do in the roles I picked I ended up doing some extra models for the map. I started of with this stapler

Capture7

 

I created the model it to work with the smooth preview option, but on a certain face I had an issue with the edges joining up so I ended up leaving it as it was.

Capturefinal

Alien bug animation

 

alienbug01

Someone from our modelling team made an alien bug for the map for me to animate. Since it wasn’t rigged I had to learn how to rig myself, I got the hang of the very basics but I couldn’t get the fangs to move without distorting the head unfortunately, I was still happy with the end result though since I’ve never animated four-legged creatures before.

alien-bug-o

Cardboard box animation

cbbox02rigged

Just like the fans, this cardboard box is being affected by the wind as well. It is already distorted because of the climate and the subtle wind animation helps to further imply this. For this I just rigged the edges of the box with two joints each.

SnivelingMediocreIndigobunting

1200 frames

Fan animations

 

We were adding fans for certain rooms but due to the setting there isn’t any running electricity, so all the movement would have to be based off natural wind. I made these animations of fans being blown by natural gusts of wind, I tried to make the movements inconsistent within the loops due to the unpredictability of wind.

fan04

NervousSmoothHammerheadshark

2000 frames

 

This next fan is supposed to be dirty and jittery because of overgrowing, so I made the way it stops a bit more sudden, but subtle at the same time. I didn’t want to make it too rigid otherwise it would be too noticeable and stand out.

main_fan01

SmoggyMinorBoubou

4000 frames

 

The same concept as the first fan applies to this one.

QuickFilthyKitfox

1200 frames

 

Drone animation

We wanted to have an alien drone scouring the map, but it would look out of place and static without any animations. The rigging was done for me and then I was able to start animating it.

drone01

Before I started I researched jellyfish and octopus tentacle movements to get a feel of what I needed to successfully recreate natural tentacle movement.

giphy octo1

I animated the parts of each of the tentacles from the outermost part first (eg. the tip first, then the next joint, then the innermost joint)

This is the collective graph data for each joint:

drone06

I made sure every graph line started and ended on the exact same value so that I would get a perfect loop, and it was successful.

Final result:

drone

I think to make this better I would have to learn how to rig it myself and add more joints so the tentacles would flow more naturally, as you can see how it is with the mouth.

 

Tire texture

I had to create a texture for a tire as part of scenery.

ss+(2014-12-11+at+01.34.59)

I was unable to export the UV map in high quality because maya kept crashing every time I tried so the final result wasn’t as high quality as I’d hoped it would be.

wheel_screencap

Looking back on it, I wasn’t too happy with the final result because of the quality, I don’t think this will be used though.

Lamp + PC Monitor textures

 

I had to create lamp and PC Monitor textures for objects in an office room.

Lamp:

Lamp off

Lamp on

Instead of just doing the standard lamp texture I decided to create two variants so there was the possibility of having the lamp be able to turn on and off. Since our game was set in a post apocalyptic world it might seem unfitting due to the lack of electricity, but I thought it would be good to do regardless as practice.

Lamp off:

 

lamp_screencap1

Lamp on:

lamp_screencap2

I added a gradient to the edge of the surrounding faces to make it look more like it’s glowing and the light is bouncing off the sides. Doing this was useful as this is a step towards making my textures look more realistic and believable.

lamp_screencap3

 

 

Monitor:

PC Monitor

Unfortunately I wasn’t able to apply what I’d previously learnt to this monitor because of the colour of it and the dark environment. I was still happy with the way the screen crack came out though, and it helped me realise I could use highly rendered images and scale them down for texturing purposes, it wouldn’t matter about the quality loss too much for any low resolution models as you wouldn’t normally go directly up to them.

PC_monitor_screencap