Jet Sprite

I decided to take my character concept of Jet further, and I’m working on a prototype build of a game starring him as the main character.

Jet - final 2

‘Jet’ character concept

I want this game to have a pixel art style so I made a pixel verison of Jet.

Jet bigger

Task 3 – Model Sheet

5-Model SheetThis is my model sheet for the weapon. I feel it was a bit plain looking at it from the side, so I may improvise and make the edge thicker when it comes to modelling it. I also included a couple of examples of different weapon forms to put some of the ideas into perspective.

Modelling the blade:

ss+(2015-03-21+at+08.53.54) ss+(2015-03-21+at+10.02.44)

Task 3 – Variations

4-Blade VariationsI came up with possible final design concepts for the weapon. I quite like the colour schemes and ideas for 1, 3 and 4 but I’m leaning towards the third design more, which was influenced by the nobody character concept from Kingdom Hearts 2.

Task 3 – Silhouettes + Thumbnail sketches

2.2Blade Silhouettes

I looked at different forms of leaf to gain inspiration for the look of the blade that would be repeated to make up the vehicle/weapon.

I also did some drawings to construct how the forms would look.

Hoverboard mode:

001 002

Buster Shuriken mode:003

Energy Bow mode:004

Gale thruster/Wind shield mode: 005

Drill mode:006

Task 2 – Low Poly Model

ss+(2015-01-30+at+05.12.09) ss+(2015-01-30+at+05.12.49)

I started off by modelling in front of the existing concept image. robot_squirrel_concept_05_by_kp_shadowsquirrel-d3atun9

This is the end result, without smoothing.

ss+(2015-04-24+at+01.22.20)

Then I textured it (most noticeable on the face)ss+(2015-04-23+at+10.12.23)

ss+(2015-04-23+at+10.13.23) ss+(2015-04-23+at+10.14.33) ss+(2015-04-23+at+10.15.02)

This is the final result.

Textures used:

tex_head

Head texture

tex_body

Body texture

Task 2 – Intent

1-1 Intent Moodboard

This is my moodboard for this task to create a low-poly model based off an existing concept. I decided to look at a mix of human characters and robotic forms, as I wanted to go for an android-type character for a sci-fi shooter, similar to something like Metroid. I plan for it to be a mini-boss character that is fully robotic with human elements, and it will be very athletic,  jumping from wall to wall and maybe even clutching to the ceiling. For this reason I decided to look up squirrels to incorporate in my design, as they are very athletic animals.

In the end I decided to create my model based off these concepts by Karol Pawlinski:

robot_squirrel_concept_01_by_kp_shadowsquirrel-d3aofgb robot_squirrel_concept_05_by_kp_shadowsquirrel-d3atun9

I feel these fit my concept the most, and the fourth image has a direct front view which will be useful for modelling against in Maya.