Task 1 – Final Piece

Jet

W.I.P

This was how the final piece was originally going to look, but I decided to change the colours around slightly to give him a slightly more ‘ghostly ninja’ vibe.

Jet - final 2

I’m quite happy how this final piece turned out, if I were to do it again I would probably spend more time on the board’s design instead of giving him a generic board and maybe add some sort of utility belt.

Task 1 – Character Turnaround

image[5]

Flexible leather jacket, leather gloves with rubber grip

I gave him a flexible jacket since he’ll need to move freely if he’s a freerunner/skateboarder. The rubber grip is useful in this aspect as well.

image[6]

Running shoes with built in boosters

image[7]

Cotton scarf, dark grey denim jeans, headphones with built-in communications radio

I’ve finally thought of a legitimate use for the headphones, but I’m not likely to include them anymore as it might be too much going on with the upper body in comparison to the lower body. A built in communication device would work well for a game scenario as the player will be able to get informed of where to go and what to do, similar to the codec radio in Metal Gear Solid.

Task 1 – Character Variations

image[11] Jet Original concept

image[12] Bounty Hunter Jet

image[13] Ghost Skater Jet- If I’m merging the hood and scarf it’ll most likely look like this.

image[14]Casual Jet

image[15]Street Jet

Out of all of these I liked the street and ghost look the most, and preferred the hair from the bounty hunter look. I think the most important element for me to include is the cloak/scarf as it’s essential for the character design, as would look nice animated as the scarf would flow with his movement.

Task 1 – Face Studies

image[1] image[2]

These are some face studies I did for jet. Upon doing this I noticed a few things-

The face looks too anime styled. This doesn’t translate too well if this was to be turned into a 3D model, but making him realistic at this point could ruin the previous work I’ve done for this character, which I’m satisfied with. I’ll make note of this so I don’t make a mistake like this in the future. Also the hair has a distinct anime influence, it may be received better if it’s coming out from under the hood.

The scarf and hood are an awkward match up. The scarf is essential for this character’s motive, as it serves as a mask to protect him from the fumes from his spray paint. The hood is slightly more cosmetic but it fits the character as he needs to stay low-profile. Whenever he has his hood up, I feel odd about the placement of the scarf. For example is he was skating at top speed and quickly threw his hood up, the scarf wouldn’t be sitting properly and it would be a nuisance. I think to tackle this I’ll have to combine the scarf and the hood into one piece of clothing, similar to this character design:

Untitled-1

The headphones are a little unnecessary and hard to fit in. I like the headphones as it gives Jet a little more character and fits in with his anti-social attitude, but at the moment it feels like I’m putting to much on his head.

Task 1 – Sketchbook Studies

These are some sketches of how I wanted jet to look.

jet2

I thought the scarf, gloves and shoes were the most important parts of his design as they tie in with his everyday activities.

The scarf is used to cover his mouth most of the time, he’s spray painting a lot while on the move so it’s to prevent his from breathing in the fumes. Plus he’s quite anti-social so it fits him.

His gloves are made of leather and have rubber grip for when he’s doing parkour, also helps him not drop his spray paint can while he’s skating.

The shoes are specially made by his mechanic friend. They have a pressure sensor on the top of the sole that trigger a turbulent movement speed boost using pulse waves. They also have grip too so this is good for running up hills and even walls. It works well for him on his board as well as he can activate it to get a speed boost without pushing.

jet1

Task 1 – Character Concept – #3 Bass

Basic Character Sheet

  1. Name
  2. Role (Hero, Villain?)
  3. Age
  4. Height
  5. Weight
  6. Hair Colour
  7. Eye Colour
  8. Scars, handicaps (physical, mental, emotional)
  9. Sense of humour
  10. Basic nature
  11. What does the character want most (their goal(s))
  12. Philosophy of life
  13. Hobbies
  14. Kinds of music, art, reading preferred
  15. Favourite colours
  16. Educational Background
  17. Work experience/occupation
  18. Best friend
  19. Enemies and why
  20. Family background (economic, social, nationalility, religious)
  21. Description of home (physical, emotional atmosphere)
  22. Strengths
  23. Weaknesses
  24. Sees himself/herself as…
  25. Seen by others as…
  26. Most important thing about the character
  27. Reactions when happy/sad/angry
  1. Bass
  2. Villain
  3. N/A
  4. 6ft 3
  5. 101kg
  6. White
  7. Red
  8. Lost his voicebox in a fight, was replaced with a subwoofer
  9. Slapstick
  10. Everything is made of frequencies therefore sound is everything
  11. — Prefers listening to bassy music (if he does at all)
  12. N/A (Can’t see)
  13. Ex-sound technician
  14. Excessive force using soundwaves converted into physical pressure
  15. Soundproofing/High frequencies maybe
  16. An awoken being
  17. A twisted monster
  18. All his power lies in sound generated from the subwoofer implanted into his chest
  19. Happy – Not usually happy after the ‘incident’, only when absorbing people’s voices

Sad –

Angry –

Moodboard:

bass moodboard

Task 1 – Character Concept – #2 Ninja Dentist

Just noting down my ideas for a potential second character idea

Basic Character Sheet

  1. Name
  2. Role (Hero, Villain?)
  3. Age
  4. Height
  5. Weight
  6. Hair Colour
  7. Eye Colour
  8. Scars, handicaps (physical, mental, emotional)
  9. Sense of humour
  10. Basic nature
  11. What does the character want most (their goal(s))
  12. Philosophy of life
  13. Hobbies
  14. Kinds of music, art, reading preferred
  15. Favourite colours
  16. Educational Background
  17. Work experience/occupation
  18. Best friend
  19. Enemies and why
  20. Family background (economic, social, nationalility, religious)
  21. Description of home (physical, emotional atmosphere)
  22. Strengths
  23. Weaknesses
  24. Sees himself/herself as…
  25. Seen by others as…
  26. Most important thing about the character
  27. Reactions when happy/sad/angry
  1. Hero
  2. 27
  3. 6ft 1
  4. 76kg
  5. Brown
  6. Brown
  7. Mental scar – Lost his family due to endangering them because he was around the wrong people. Vowed not to practice ninjutsu after and decided to become a doctor to save people safely instead.
  8. To save people, since he couldn’t save his family
  9. Disection, stealth training, ninjitsu
  10. Doctor
  11. Fighting for others, he doesn’t give up unless he’s physically incapable.
  12. A hero with a debt to society.
  13. Just your average doctor, but a very dedicated one.
  14. Used to be a ninja but swore never to use his skills again

Type of game: Zombie/survival/fighting

Weapons:

-Dental floss tripwire

-Giant brush-katana type thing

-Syringe kunai

Moodboard:

ninjaaaa dentist moodboard

Task 1 – Character Concept – #1 Jet

  • Name: Jet
  • Alignment: Antihero
  • Age: 19
  • Height: 5ft 9
  • Weight: 69kg
  • Hair colour: Dyed Greyish white
  • Skin colour: Tanned
  • Eye colour: Blue
  • Scars (Mental): Mother died protecting him and his brother from the government trying to take them to use as slaves when the mother could not pay tax
  • Sense of humour: Slapstick
  • Nature: Hasty, Moody. Can come across as stoic at times.
  • Goals: To free everyone from the corrupt government in his world.
  • Philosophy of life: “Life is meant for exploration and adventure. How can we move forward while we stick to these forced robotic routines?”
  • Hobbies: Skating, Graffiti, Parkour
  • Favourite music genres: Drum & Bass, Hip Hop
  • Educational background: College dropout
  • Occupation: Freelance graffiti artist/anarchist
  • Best friend: A childhood friend called Bolt. Also does parkour and is a mechanic. He made Jet’s board.
  • Enemies: His government because of what happened to his mother. He sees anyone in a position of power as an enemy.
  • Family background: Quite poor, lived in a small house (until he became a freelance artist).
  • Description of home: Lives in the slums of a semi-futuristic suburban environment where there is a massive divide in living conditions based on social status.
  • Strengths: Strong-willed, tenacious. A master of speed and maneuverability especially while on his special skateboard but chilled out at the same time.
  • Weaknesses: Once he’s angry, there’s no stopping him. Very anti-social, won’t be seen dead without his headphones on.
  • Sees himself as: A freedom fighter trying to send a message and spark a movement.
  • Seen by others as: A moody rebel always in a rush.
  • Most important thing about Jet: He has mystical spray paint that can bring his creations to life literally

Weapons:

Jet Shoes – These boots have triggers on the inside that activate a powerful turbulent blast that can be used to propel him, allowing him to have stronger kicks and run faster and even up walls. They are made with a heat resistant material combined with metal for duration and power in combat.

Skateboard – Uses this casually to get around, when used in combination with the jet shoes it can be used to move as fast as 40mph because of the lack of friction, and the momentum can be used to ride up walls.

Spray Paint – This special spray paint can has the special ability to manifest Jet’s creations into reality, meaning he can paint anything he wants, but of course the bigger the object is the more space and time he will need to paint what he wants. Also he can run out of paint as expected.

Moodboard:

jet moodboard