Ikarus mk. II
This game is going to be a rework and improvement of our previous game, with more focus on player mechanics and giving the player a sense of purpose.
Backstory
The massively multiplayer online game ‘CyberQuest’ has been hijacked by viruses, corrupting the game’s files and not allowing player to log in or log out. An admin of CyberQuest uses his private antivirus hardware codenamed ‘Ikarus’, which consists of software and hardware that physically converts the user into digital data to control an antivirus program manually and use it for combat in digital space, allowing them to deal with anomalies in the antivirus process that cannot be dealt with using traditional methods.
Art Direction
The overall theme is digital, but at the same time it is a struggle between the two themes of digital and reality. Since the locations for the in-game game ‘CyberQuest’ are meant to be semi-realistic sci-fi environments, the virus enemies are supposed to contrast and clash with the theme by being erratic digital beings of chaos. We were thinking a black base colour for the viruses with overlaying lines similar to the layout of a motherboard, and to make their movement have elements of unpredictability to them to further symbolise that they are viruses and are an anomaly in the current environment. ‘Glitching’ is a reoccurring design aspect we will consider during the development of the game, as we want the viruses’ presence to have an immediate negative impact on the environments to make them an out-of-place threat. We have a lot of variety in terms of what aspect of the game we incorporate this, for example we will have a certain enemies’ movement path glitch by making them move erratically, another planned use of this effect is to create a visual glitch effect that appears on certain assets at random times.
Enemies
Viruses – (3 types)
Story Role: To disrupt the peace in the world and corrupt any stable assets.
Gameplay Role: Target the player and cause distraction and death.
Boss – Master Core
Role: The source of all the viruses in the ‘CyberQuest’ world. Creates viruses from deep inside the game.
Gameplay Role: Destroy the player through attack patterns and spawn viruses
Team
Boma – Animating, Scripting
Malakai – Concept Art,
Mark – 3D modelling
Musa – 3D modelling, Texturing
Design Document