Character animation -FINAL
I was able to rig the character again, this time using HumanIK and weight-painting the joints respectively.


I recreated the previous animations and ended up with:
- Float (idle) animation
- Strafe animation (left)
- Strafe animation (right)
- Hurt animation
- Shoot animation
Float animation
https://sketchfab.com/models/ae9986316f814304a8f43217c863917c/embed
Ikarus idle float animation
by Boma
on Sketchfab


Shooting animation
https://sketchfab.com/models/105e7f0553a043d6bacaeaa589935433/embed
Ikarus shooting animation
by Boma
on Sketchfab

Hurt animation
https://sketchfab.com/models/17ed0d8730114a2785bfc5d5d1b3c4c3/embed
Ikarus hurt animation
by Boma
on Sketchfab
I was able to import these animations into the game via the Game Manager in Maya.

























