Task 1 – Character Turnaround

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Flexible leather jacket, leather gloves with rubber grip

I gave him a flexible jacket since he’ll need to move freely if he’s a freerunner/skateboarder. The rubber grip is useful in this aspect as well.

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Running shoes with built in boosters

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Cotton scarf, dark grey denim jeans, headphones with built-in communications radio

I’ve finally thought of a legitimate use for the headphones, but I’m not likely to include them anymore as it might be too much going on with the upper body in comparison to the lower body. A built in communication device would work well for a game scenario as the player will be able to get informed of where to go and what to do, similar to the codec radio in Metal Gear Solid.

Task 1 – Character Variations

image[11] Jet Original concept

image[12] Bounty Hunter Jet

image[13] Ghost Skater Jet- If I’m merging the hood and scarf it’ll most likely look like this.

image[14]Casual Jet

image[15]Street Jet

Out of all of these I liked the street and ghost look the most, and preferred the hair from the bounty hunter look. I think the most important element for me to include is the cloak/scarf as it’s essential for the character design, as would look nice animated as the scarf would flow with his movement.

Task 1 – Face Studies

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These are some face studies I did for jet. Upon doing this I noticed a few things-

The face looks too anime styled. This doesn’t translate too well if this was to be turned into a 3D model, but making him realistic at this point could ruin the previous work I’ve done for this character, which I’m satisfied with. I’ll make note of this so I don’t make a mistake like this in the future. Also the hair has a distinct anime influence, it may be received better if it’s coming out from under the hood.

The scarf and hood are an awkward match up. The scarf is essential for this character’s motive, as it serves as a mask to protect him from the fumes from his spray paint. The hood is slightly more cosmetic but it fits the character as he needs to stay low-profile. Whenever he has his hood up, I feel odd about the placement of the scarf. For example is he was skating at top speed and quickly threw his hood up, the scarf wouldn’t be sitting properly and it would be a nuisance. I think to tackle this I’ll have to combine the scarf and the hood into one piece of clothing, similar to this character design:

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The headphones are a little unnecessary and hard to fit in. I like the headphones as it gives Jet a little more character and fits in with his anti-social attitude, but at the moment it feels like I’m putting to much on his head.

Task 1 – Sketchbook Studies

These are some sketches of how I wanted jet to look.

jet2

I thought the scarf, gloves and shoes were the most important parts of his design as they tie in with his everyday activities.

The scarf is used to cover his mouth most of the time, he’s spray painting a lot while on the move so it’s to prevent his from breathing in the fumes. Plus he’s quite anti-social so it fits him.

His gloves are made of leather and have rubber grip for when he’s doing parkour, also helps him not drop his spray paint can while he’s skating.

The shoes are specially made by his mechanic friend. They have a pressure sensor on the top of the sole that trigger a turbulent movement speed boost using pulse waves. They also have grip too so this is good for running up hills and even walls. It works well for him on his board as well as he can activate it to get a speed boost without pushing.

jet1