Pickups
Above are the four pickups I designed for the game.
Glitch Time
This pickup fills up a gauge next to the current life mugshot. If the player has at least one section of the gauge stocked up, they can activate Glitch Time at any point to consume one bar to slow down the game time temporarily.
MedKit
This pickup only spawns after the player has been damaged. It restores one of the player’s lives.
Nuke
This pickup destroys all enemies on screen. It will only drop rarely. This is a work-in-progress idea so we haven’t actually implemented it into the game yet, it depends on our progress in other aspects of the game as it is not essential, though it will help during later stages of the game.
Phase Mode
This pickup makes the player invincible for a limited amount of time, making them unable to take any damage. The player model also flickers giving it a digital, ghost-like effect.











